Modeling team start to blocking out the 3D model with clean topology.
01
Low poly modeling
Modeling team start to blocking out the 3D model with clean topology.
02
high poly modeling
Smoothing out, sculpting and adding extra details to be baked and used on the optimized lowpoly version for optimum optimization along with high quality details.
02
high poly modeling
Smoothing out, sculpting and adding extra details to be baked and used on the optimized lowpoly version for optimum optimization along with high quality details.
03
UV mapping
Designing seams and UV Mapping taking care of stretching & Material count for optimization & quality.
03
UV mapping
Designing seams and UV Mapping taking care of stretching & Material count for optimization & quality.
04
Baking and Texturing
Baking the high details into the optimized model and creating textures for the model using substance painter
04
Baking and Texturing
Baking the high details into the optimized model and creating textures for the model using substance painter
05
Game ready setup
Making game ready setup model ready with baked textures and set up on CG software as Blender.
05
Game ready setup
Making game ready setup model ready with baked textures and set up on CG software as Blender.